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DEVELOPMENT UPDATE · 2026-08-31

Black Tornado VFX + Battle Controls Update

Black Tornado receives updated pixel-art VFX alongside a new battlefield pause menu, adjustable battle speeds, and revised enemy scaling across all game modes.

✦ BLACK TORNADO VFX + BATTLE CONTROLS UPDATE ✦ New spell VFX, battlefield controls, and difficulty-balancing improvements have been added to The Anxious Witch. ✦ UPDATED BLACK TORNADO VFX ✦ Black Tornado has received a new pixel-art visual-effects update that gives the spell a stronger Void appearance. The updated effect includes: • A clearer startup animation. • A more active looping tornado effect. • Stronger visual movement during combat. • Improved readability during large enemy waves. • A more noticeable presence on the battlefield. The new VFX keeps Black Tornado consistent with the game’s pixel-art style while making the spell feel more powerful. ✦ BATTLEFIELD PAUSE MENU ✦ A new pause menu is now available during battlefield runs. Players can use it to: • Pause the current battle. • Resume the battle when ready. • Adjust the battle speed. • Return directly to the Guild. The pause menu is limited to the battlefield and does not interfere with menus or other areas of the game. ✦ BATTLE SPEED OPTIONS ✦ Players can now select between three battle speeds: • 1× — Normal battle speed. • 1.5× — Faster battle speed. • 2× — Maximum battle speed. Increasing the speed accelerates enemy movement, attacks, cooldowns, animations, and wave progression. Music continues playing at its normal speed, preventing the soundtrack from becoming distorted when faster battle speeds are selected. Battle speed also resets when leaving the battlefield, preventing accelerated time from carrying into the Guild or other areas. ✦ MODE SCALING + BALANCE UPDATE ✦ Enemy scaling has been adjusted across all game modes. The updated balance improves how enemy stats increase during later waves, including changes to: • Enemy HP scaling. • Enemy Defense scaling. • Enemy Magic Resistance scaling. • Boss scaling. • High-wave difficulty. • Difficulty differences between game modes. These adjustments are intended to keep later waves challenging without allowing Defense and Magic Resistance to become so high that player attacks stop feeling effective. Each mode should now provide a smoother and more consistent difficulty curve while still becoming increasingly dangerous during longer runs. ✦ DEVELOPMENT UPDATE ✦ The Black Tornado VFX and battle-system improvements are part of the continuing gameplay and presentation update for The Anxious Witch. More work is underway for: • Spell and impact VFX. • Enemy graphics and animations. • Game-mode balancing. • Boss encounters. • Story progression. • New spells and Void abilities. PLAY THE ANXIOUS WITCH https://roberttbrooks.itch.io/the-anxious-witch DEVELOPMENT / SOPGAMING https://sopgaming.com