DEVELOPMENT UPDATE · 2026-08-25
Hydra Slime + Dimension Rift Update
Hydra Slime joins the battlefield alongside the new Dimension Rift ultimate, Player Barrier improvements, and major skill/save progression fixes.
✦ HYDRA SLIME + DIMENSION RIFT UPDATE ✦
A new boss and a new ultimate skill have been added to The Anxious Witch.
✦ NEW BOSS — HYDRA SLIME ✦
Hydra Slime is a new boss built around special abilities instead of a normal melee attack.
Abilities:
• Acid Spit — fires a ranged acid projectile at Miyu.
• Attack Up — increases its own attack and buffs nearby enemies by 50% for a short time.
• Barrier — creates a shield that completely blocks incoming damage until the barrier is destroyed or expires.
Hydra Slime will rotate between these abilities during the fight, making it much more dynamic than earlier bosses.
The barrier also has its own HP and scales from Hydra Slime’s boss HP, so stronger versions of the boss receive stronger shields.
✦ NEW ULTIMATE — DIMENSION RIFT ✦
Dimension Rift is a new full-screen Void ultimate.
When activated:
• The battlefield is torn open by a dimensional rupture.
• Every enemy currently visible on screen is damaged.
• Enemies entering the screen while the Rift is active are also caught.
• Damage is delivered through rapid multi-hit rotations.
• Each full hit rotation adds back up to the skill’s intended total damage.
• New rotations continue for the entire duration of the Rift.
• Dimension Rift can critically hit.
Upgrading Dimension Rift greatly increases its Damage and Spell Power scaling while also reducing its cooldown.
The impact-audio system was also updated so extremely large enemy waves cannot create hundreds of hit sounds at once.
✦ PLAYER BARRIER ✦
The Player Barrier skill has also been finalized.
Barrier:
• Absorbs damage before Miyu takes damage.
• Lasts up to 30 seconds.
• Breaks when its Barrier HP reaches zero.
• Scales from Miyu’s maximum HP.
• Gains more Barrier HP as it levels.
• Has a shorter cooldown at higher levels.
✦ SKILL + PASSIVE PROGRESSION FIXES ✦
I also went through the skill, passive, and save progression systems.
Fixed:
• Skill stats now correctly display the current skill level instead of accidentally showing the next level.
• Skill scaling is rebuilt from the current game definitions.
• Passive bonuses are rebuilt correctly when loading.
• Repeated loads can no longer accidentally stack derived stats.
• Existing saves continue to store progression levels only, allowing future balance changes to apply safely.
More bosses, spells, slime types, and Void abilities are still on the way.
PLAY THE ANXIOUS WITCH
https://roberttbrooks.itch.io/the-anxious-witch
DEVELOPMENT / SOPGAMING
https://sopgaming.com