DEVELOPMENT UPDATE · 2026-08-24
The Anxious Witch — Development Roadmap
A look at what’s planned next for The Anxious Witch, including more enemies, bosses, skills, progression systems, events, and long-term content.
✦ THE ANXIOUS WITCH — DEVELOPMENT ROADMAP ✦
The Anxious Witch is still in active development, and there is a lot more planned beyond the current build.
CURRENT FOCUS
• Improve enemy variety
• Add more slime types and special enemy mechanics
• Continue balancing wave pacing and spawn speed
• Improve skill balance and readability
• Expand boss encounters
• Polish UI, feedback, and overall game feel
COMING NEXT
• More active spells
• Defensive magic
• More passive upgrades
• Additional bosses
• New enemy abilities and combinations
• More game modes
• Better progression and reward balancing
• More dialogue and story content
PLANNED FEATURES
• Familiars
• Additional progression systems
• More powerful late-game Void skills
• Larger and more complex boss fights
• More enemy families beyond the early slime roster
• Expanded Boundary Line content
• More long-term progression toward the higher waves
SEASONAL CONTENT
If the game continues to grow and retain players, I would also like to add limited seasonal events.
Possible events include:
• Halloween
• Christmas
• Other holiday or themed events
• Special event enemies
• Limited event currency
• Event shops
• Cosmetic outfits and other rewards
LONG-TERM GOAL
The current version is only the beginning.
The plan is to continue expanding the game with more enemies, bosses, skills, modes, progression, and story content while using player feedback to guide balance and development.
Nothing on the roadmap is completely locked in, and priorities may change as the game evolves.
Thank you to everyone playing, testing, and leaving feedback. <3